Children of the Blood

The blood elves are decedents of the high elven population that were almost completely eliminated by the Scourge during the Third war.  Only 10% of the elven population survived, and adopted the name Sin’dorei, meaning children of blood.  The blood elves thrive off arcane energy and are addicted to magic.  Since the destruction of the Sunwell the elves must obtain magic energy from their surroundings.  This can be seen by blood elves meditating in their capital city, Silvermoon.  The architecture of the blood elves capital share remarkable resemblance to French-European Christian Era architectures. (WoWWiki)  The blood elves also wear a lot of red / have a lot of red color in their architecture due to the “blood” of the fallen elves.  The whole story of how the blood elves had to relocate and find refuge in Silvermoon, thriving off obtaining the magical energy, can be compared to the Indian massacres in which many tribes were slaughtered and the few that survived had to find refugee.  The history of the blood elves can be seen through monuments in Silvermoon.  Also in the capital city there is a rift separating a large portion of the city that was destroyed by the scourge during the Third war.

Human Ideology

According to the official World of Warcraft site, Humans are a courageous and proud race that highly values strength and the idea of classic heroics. They are known for their high spirit, that is impossible to subdue and their level of diplomacy. Being straightforward and outspoken, they tend to get along well with other races and gain trust with ease. Humans join together to defend their families and property and defeat their sworn enemy the Horde, and more specifically the Orcs. Their main, crowning city is the city of Stormwind, which holds the Cathedral of Light, their major spiritual hub. They worship the Holy Light and speak the language of Common. The Human race is ruled by King Varian Wrynn, who has gone through much tragedy and battle experience, which humans regard as highly honorable. Their jokes and dances are stereotypical to humans in real life. Male Human jokes focus on other races and could be considered racist, and female Human jokes follow the stereotype of a “white girl”, saying things about her nails and her bffs. The designers drew highly from aspects of ourselves in our own culture and were able to pull out the more defining characteristics, whether good or bad, that we show as a group.

 

surprise… humans are based of humans

The ideology of my WoW race is kinda boring because it’s our own. Humans value loyalty (friendship). We can see this in the game by the way people greet each other, it’s all very congenial. Humans also value are classic stereotypes of masculinity and femininity. Guys are buff, bulked up with armor, and even as a mage swing large sticks. Girls are skinny, refined, “pretty”. Even in amour there’s a slenderness that has nothing to do with function. Humans also like their classic structures of king and subjects (though I think this is really just a trend of the whole game… not really sure I still don’t really know what’s happening in the game…)

 

Traits

Trust- humans are great at diplomacy and uniting others; however, they’re also very good at the opposite.

Every man for himself- humans are greedy and a self centered race.

Human spirit- you can’t break us. Unless you’re taxing us then all bets are off and were leaving the alliance. Humans don’t endure taxes. (battlenet)

 

Humans like to expand and take over things. The opening monologue of the intro video talks about how humans need to “bolster its (kingdom’s) holdings in other parts…”Humans also like shiny things and big buildings (castles… gold). But above all humans are self centered, manipulative, downright bad guys. It’s every man for himself and although we might have a king, our goal is our own, not to protect our king like the undead but to stab him in the back as soon as it helps “us” (me). WoW also uses the horrible “a man walks into a bar” jokes for humans(males)… were not funny. Our (male) dance is also a mix between disco and thriller. Further underlying the social construct that its feminine to dance, therefore “real” men can’t dance… or flirt, apparently.

 

Work cited

Battlenet. “World of Warcraft.” World of Warcraft. N.p., n.d. Web. 30 Mar. 2015.

Are Night-Elves 21st Century Celts?

The night-elves are the one of the oldest races in the game. They were attacked by Legion during the Third War, but were able to defeat their attackers after awaking Malfurion and other druids from a deep slumber. From a spiritual standpoint they have an enchanted tree, but also worship the moon goddess Elune. One could argue that the enchanted tree that is ever-present within the night-elves’ culture is similar influenced the enchanted tree in the movie Avatar. In regards to Elune, the night elves’ goddess, one could argue that this is derived from the Celtic goddess Aine. From a cultural standpoint, it is clear that the night-elves’ have been influenced by the ancient Celtics. Pop culture has also influenced things like the night-elves dance. One of the dances that the night-elves can do is the dance to Michael Jackson’s “Billie Jean.” Like the Celts the night-elves dress fairly well wearing leather and other extravagant patterns.

http://us.battle.net/wow/en/game/race/night-elf

http://www.goddess-guide.com/moon-goddess.html

Born in Magic, Risen in Light

The Blood Elves are a race born of crisis. Once the proud, scholarly High Elves, the corruption, and subsequent destruction, of the Sunwell combined with the catastrophic outcome of the First Battle of Quel’Thalas ravaged their population. In the wake of this tragedy they re-named themselves the Sin’Dorei (Literally ‘Children of the Blood’) at the behest of their leader, Kael’thas, who promptly left to Outland seeking a new source of arcane powers. Kael’thas promptly allied himself with the demonic powers presiding over Outland, only to be corrupted by the influence of Fel energies. Following this tragedy the Blood Elves were forsaken by the Alliance and forced to turn to the Horde for assistance. The lightwell has since been reclaimed with the combined efforts of the Alliance and the Horde in an effort to push back the Burning Legion and prevent the summoning of Kil’Jaedan. In the wake of the Shattered Sun Offensive’s victory, High Prophet Velen cleansed the Sunwell, creating a massive font of both Arcane and Holy powers.

The Blood Elves in Warcraft’s current chronology are a race which has now recovered as a result of the Sunwell’s cleansing. They have embraced the duality of Holy and Arcane magics, with the Blood Knights and Magisters standing on the front lines in the war on Draenor, though the war-priests and spell-breakers of their early days have yet to see a major return. The Blood Knights act as a counterpart to the Draenei exarchs, working to fight the Burning Legion more so than the Iron Horde. The Magisters lead the Horde effort to connect Draenor back to Azeroth, and work to channel arcane powers to Horde forces all throughout Draenor.

The Blood Elves represent the stereotypical fantasy elf in their scholarly nature, lengthy lifespans, incredible vanity, and vast, magical cities. Fantasy elves are commonly marked for achieving incredible scholarly feats as a result of their lifespans. Their spell-caster tradition, a result of the ability to spend entire human life-spans studying individual schools of magic, carries on. Their fighting style is also stylized as graceful and flowing, a common feature for elvish fighters in numerous fantasy settings.

The marked break in tradition is  visible in their blood-stained history and casting as a more violent people who face intense withdrawals following the collapse of their primary source of powers. Their joining with the horde has also made them far more warlike than traditional elves as they develop magic for the purpose of destruction and warfare, most clearly evidenced by the mana-bomb dropped on Theramore Isle. In this way Blizzard has taken traditional elves through surprising character development simply through their interaction with the faction that offered them aid in their time of need.

blood elf ideology

the blood elf’s have a large amount of respect for her high elf ancestors and honer them them the name blood elf’s and there cultural identity. they say that they “died” as high elfs and then were  reborn as blood elfs this is symbolized by there crest with resembles a phenixes a symbol of rebirth. the blood elfs have had to deal with a magical addition that they have to monitor closely of risk becoming ” wretched”. they tend to be proud of there people and there ancestors.

 

 

Hunter: A Silent Creature in Nature’s Solemn State

The race of my character is Tauren. They are a cross between a cow and human, similar to the Minotaur in Greek mythology. They are large creatures, covered with fur, reaching heights of 12 feet. The Tauren live in the grasslands of Mulgore. They are relatively peaceful creatures, and prefer to avoid conflict because it contradicts there beliefs against warfare. However, when needed, Tauren can dish out violent and brutal attacks. Of the conflicts that exist, most are resolved by the elders, as a way to avoid further conflict and violence. They are silent in nature, due to their isolation from others. The language they speak is Taur-ahe, as well as Orcish. The creatures are proud, since they never have been ousted by another species. The religion of the Tauren is that nature is the Mother of the world., and try to create a balance between them and mother earth. Their general outlook on life is grateful, and happy for their existence.

The appareance of the Tauren is most definitely derived from Minotaur in Greek mythology. Their settlements are very similar to the Native Americans, this is a similarity in buildings(teepees) as well as monuments (totem poles). The dance of the Tauren is based off of The Electric Slide, as well as the dance from Peanut Butter and Jelly Time. The Tauren has little care for jokes and flirts, and simply tells the user to create one themselves.

Brian Liss

Trolls and Their Caribbean Connection

Through gameplay and research on the Troll race in World of Warcraft it is clear that there is a Jamaican and Caribbean connection. An in-game example of this can be found when talking to Troll NPCs they often replace this with ‘dis’ and that with ‘dat’. These types of accents are generally acquainted with people of the Caribbean. Another connection is according to Battle.net they come from, “remote island home in the South Seas”. This is relevant because the Caribbean is in the seas south of North America. The Trolls are a very hateful race according to Battle.net they “are infamous for their cruelty, dark mysticism, and seething hatred for all other races”. Their race has a history of exile and nearly going extinct. In terms of a religion the Trolls actively practice voodoo. This can be seen through the special race ability like Da Voodoo Shuffle, or their mention of Voodoo in quests from the NPCs. Aesthetically they often have various objects with skulls and feathers on them, and often witch doctors are mentioned. Many of the Trolls only care about their own tribe and no one else.

“Races of World of Warcraft: Troll.” World of Warcraft. Blizzard Entertainment, n.d. Web. 30 Mar. 2015. <http://us.battle.net/wow/en/game/race/troll>.

Sooooo Fluffy

The Pandaren race lives in the moment. They treat every meal as if it were their last and they put their entire spirit in whatever they do. I believe this is partially due to them being enslaved to the mogu for such a long time, that the race was taught to appreciate everything. This is shown by in one of the first missions the character is to accomplish they must protect a woman panda, Aysa Cloudsinger, while she meditates. She promotes inner peace as well as honorable deeds. Their fighting style also stems from their enslavement. Slaves to to mogu were not allowed to have weapons, therefore the Pandaren race learned how to strike quickly with their fists and their use of chi. After they used these skills to revolt, the Pandaren emperor caused a mist to surround Pandaria for ten thousand years. Due to this, their culture has not been influenced by others and is uniquely theirs.
The culture is taken from real world Asia. The lore contains many similarities to historical events that happened to Asia, such as Japan cutting most of its ties to the outside world (the ten thousand year mist), as well as the dance of the female Pandaren. She dances to the ‘caramelldansen’, which originated in Japan. Their jokes are variations of ancient Asain proverbs, such as ‘if you can’t beat them, eat them. They will be expecting you to join them, so you’ll have the element of surprise’. This plays on the proverb, ‘if you can’t beat them, join them’, and the Pandaren’s love of food and eating.
Pandarens look at life very differently than other races. Instead of alligning themselves with one specific faction, Alliance or Horde, there are Pandaren who are Alliance and there are those who are Horde. This, I believe, is due to their exclusion from the world for so long. Either Pandarens believe that one should meditate and have a high moral conviction (Alliance), or that inaction is the greatest offense and that one should defend their loved ones at all costs, despite the repercussions (Horde). Despite their two sub-factions, there is one thing that unites all Pandarens: food. Every Pandaren loves food, and loves to eat. This is even shown by giving them an extra 15 points in their cooking skill. Granted, it makes sense that pandas, or characters modeled like pandas would love food. Real pandas don’t even reproduce because they’re so gluttonous with bamboo. Silly pandas.
In general, the Pandaren race have strict convictions that they follow regardless of who follows them. Despite this, they are still quite lighthearted, and live life to the fullest.

Sources:
WOW game
Wowpedia
Battle.net

The “Mystical” Night Elves

In the World of Warcraft the Night Elves have long pointy ears and are tall. Living in the forests, Night Elves are able to do flips on jumps and roll for evading tactics. Most attacks derive from nature. During the introductory video the Night Elves are seen as a dying culture that is trying to regrow. The Night Elves were destroyed by the fire legion and were able to fight them off to survive. The only catch was that the Night Elves lost their immortality. The druid Night Elves created the great tree “Teldrassil “ to try and gain back their immortality. Sadly, the tree was taken over by a dark force and it is my job as a Night Elf to protect it. The Night Elves worship Elune who is the Moon Goddess. When saying things like “/cheer” my Night Elf will say things like, “hail to the night” or “by the light of the moon.” He is refereeing to the Moon Goddess Elune to help him with his quests. I then walked around and found a Level 100 Orc named Drakthorn. I asked him, “What is the first thing that comes to mind when you here about Night Elf culture?” He replied saying that, “Night Elves are mystical.” This makes sense because we have mystical attacks and live in mystical forests. Especially being a Monk Class I have mystical spells and don’t where a lot of armor that I think makes me look mystical.

 

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