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Qualitative research 1

The question I collected data for was what type of people are around the Thunder Bluff bank and auction area. The data collected was level, if they were riding a mount, approximate time spent at the location. The most common characters to enter these areas seemed to be high level players, almost every player that came to the auction house were over level 100. In conjunction with this all but 2 of the characters either where on amount during their time spent at the auction house or used one shortly after finishing business. During most people’s stay they seem to be rather intrenched in their individual game, not even really paying attention to their surrounds such as other players. However, as an outliner a couple of the level 120’s who noticed that my character wasn’t moving and decided to gawk. They did not move, with their characters pointed at, until just after I jumped making it a relatively safe bet that the investigating me. This may be because I was the one person around the auction house and really the area around (except for the standing NPC’s) and even though the rest of the players didn’t notice much around them these two seemed to recognize something out of the ordinary.

Ideologies in races in WoW

The Tauren were a primarily a nomadic tribe based of their conflict with the centaur, now however they have united under one banner and in their ancestral lands. They prefer to exhaust all other options before resorting to combat but have plenty of powerful warriors should the need arise. While they are peaceful in nature, the rites of the Great Hunt are at the center of the spiritual life of the Tauren. This speaks to a pillar of Tauren culture, which is that there should exist balance in all things done. With this they do not consider darkness evil but, as it is part of the natural world and in balance with light, it is as it should exist. The central figure of their religion is the Earth Mother, a being who created the Tauren and protects them. They view the world as a place to be cohabited with, as evidenced through their funeral traditions which involves cremation (with the ash being offered up to the winds and rivers) so that the Tauren may return to the Earth Mother. With this connection with the Earth Mother, shamanism and druidism are held in high regauard among the Tauren, as the honor the past and seek the Earth Mothers will respectively. The Tauren are a spiritual people, who are peaceful by nature, finding balance in all things and strive to maintain that balance.

Is WoW Addicting?

World of Warcraft is one of the most additive games to ever exist, according to its own players. There are blog posts and articles from players about how immersed they are in the game and what keeps them coming back for more. One of these reasons is the social aspect of the game that hooks players. There is a sense of comradery in the server you play, and often there are stories about how you can find people from all ages gathered in one place often striving for the same goals, from late night raids to PvP in arenas. In addition, there is the sheer scale of content that WoW offers to its players. There is always that next quest, that next win in arena, that next dungeon that can be run. Each of these keeps players on and, with no definite end that would require one to start the game over, there is always opportunity and incentive to get on the to participate in the world. All these contribute towards many of the game’s players saying that they are addicted to WoW. This seeming addiction, however, contrasts with what has come from studies and interviews conducted with the players. For 40% of the players in Oggins’s and Sammis’s study (2012) self-reported being addicted to the game, only 6% actually scored to be high risk on a video game addiction scale. In addition, two other studies separately found that have players of MMOs, about 8% in adults, have symptoms of problematic use of video games. The common tend of a much larger self-reported addiction than what is found by using other methods is not exclusive to WoW players, but across all MMOs. One explanation that was found by Oggins and Sammis was that the use of highly stringent criteria leads to there number of players who show problematic signs being lower. So really in the question of if WoW is addictive, the answer depends on how you would ask. The researchers don’t seem to think so, with the data that they found pointing towards every few players being truly addicted to their game. The players one the other hand, seem to think that the game is at least somewhat addictive in nature, yet many of them don’t seem to find the hours that are put into their respective games..

 

Cypra, O. (2005). Why do people play in virtual worlds? An empirical study of online role play games and their users. Retrieved from http://www.mmorpg-research.dehttp://www.mmorpg-research.dehttp://www.mmorpg-research.dehttp://www.mmorpg-research.dehttp://www.psych.org/MainMenu/Newsroom/NewsReleases/2007NewsReleases/0747videogameaddiction_2_.aspx

Oggins, J., & Sammis, J. (2012). Notions of video game addiction and their relation to self-reported addiction among players of World of Warcraft. International Journal of Mental Health and Addiction, 10(2), 210-230.

Forum post: https://www.quora.com/Why-is-Warcraft-so-addictive

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