Undercity Happenings

Field Notes

1:20

Bat handler, level 35

Lvl 40- afk not near a vendor

Lvl 7- at the elder for a code

Lvl- 23 logged out at barber shop

1:24

Lvl 30 still afk not near vendor

Lvl 7 at general goods vendor

Lvl 60 arrives at bank

Lvl 39 at auctioneer

Lvl 120 at bank

Lvl 3 afk

Lvl 110 at bank

1: 30

Lvl 7 at heavy armor merchant

Lvl 40 still afk

Lvl 110 replied to question about high levels in undercity, “waiting for BG”

Lvl 7 replied “idk, came here for stuff I guess”

 

1:35

Level 21 afk by innkeeper

 

After observing player’s in undercity on bonechewer from 1:20 pm MST to 1:38 pm MST. Focus was put on level and NPC’s they are interacting with. Many players were arriving via the bat flight master. Those that were lower level did not seem to leave the area by either logging out or visiting many NPC’s. Few high level players arrived, and they spent the majority of the time at the bank. After interviewing the level 7 and seeing a level 3 there when the main questline would not take you to Undercity until about level 20, I decided that these were senior players leveling new characters. The level 110 interview relayed that he was waiting for a Battle Ground, a high level pvp event. The large majority of players were afk, and many of these were above the level that I arrive in the area for. Only higher level characters visited the bank.

Darnassus Observations

I decided to observe the behavior of characters in Darnassus because it was the only major city around my area but it is usually relatively empty, so I wanted to know what it was that players did when they would visit.  The first player I observed was a level 17 night elf mage that I first noticed when coming out of the Temple of the Moon. She went directly to her guild box and spent about three minutes there. Next, she went to the bankers and spent approximately four minutes with them. Then she ran to the inscription trainer, interacted with him for a few seconds and logged out of the game.

The second player that I observed was a level 24 worgen druid. He spent approximately three minutes to repair his armor in the Craftsman district of the city and then logged out.

Both players that I observed were only taking care of basic housekeeping type actions.

How players in WoW will react if they’re followed round the whole time?

Duwei Xiang

 

Server: Bonechewer

Location: Kezan

 

Question/Topic: How players in WoW will react if they’re followed round the whole time?

 

Begins in the starting area

Aren’t any players around

Stayed for a few minutes

Went to the other areas to seek for players to follow

Came back to the starting area

Found one player who was standing by the quest NPC

The player controlled a female goblin character and his/her name is “Zixie”

Started following the player when he gets on the hot rod and driving to complete quests

Player did not care too much about me

Player is completing his quest and coming back and forth from the starting area

Player stopped questing

Player started driving around in the hot rod

Kept following him in a hot rod

Player started honking

Started beeping my hot rod’s horn too

The player started interacting with me by doing donuts in a hot rod

Sent chat to player

Player did not respond

The player stopped interacting and quit the game

Found another player and tried to follow him

The second player did not care about me throughout the whole time

Player ignored my chat message

Player left the game

 

I played solo as a goblin in the Bonechewer server as a new player. My task is to try to follow players in that area to observe what they’re doing and also their reaction of me following them around the whole time. Unfortunately, both of the players did not care about me for most of the time. The first player that I followed interacted with me because of my “stalking” for a few minutes which is after he finished his quests. The second player did not interact or react to me at all. I send greeting messages to both players but did not get any response.

Qualitative Research Activity

Ethan Graupmann

Jing Dong

NEW Goal/Question: In a friendly, populated location and place a toy that gives gifts to players that interact with it. Examine what level/race/class the players are, how many respond to it, and so forth.

Situational Context: Wednesday, 1PM, Segaras.

Character Avatar: Wateratoms, lv 120 Pandaren Monk

With the contested city locations we visited (Dazar’alor and Suramar) too difficult to enter and sparse of players, we experienced difficulty locating an enemy player in the open in order to examine responses to threatened PvP. We found one player in each location, but one disappeared/exited the instance and our character died before we could reach the other.

With the New Question in mind (See Above), we placed the Blingtron 4000 near a large group of players and waited to observe.

Of the >10 players we entered the area with and placed down (Not counting passerby, which may be more than 10), 8 Players interacted with the Robot when we initially placed it down, over the course of approximately 5 minutes.

  • Human Warrior lvl 112
  • Human Warrior lvl 33
  • Human Priest lvl 112
  • Night Elf Mage?? 22
  • Other players’ information could not be retrieved.

We then entered a greeting into the chat, and seemed to receive no response. 1 more player interacted with the robot

  • Dwarf Mage lvl 120

The toy disappeared after 10 minutes

Background Notes

Several players were idling around during their time in the area, on various large mounts. Other (less common) idlers stood around on their normal characters. By the middle of the study, 8 players were idling in the fountain area, 6 of which were on mounts, 4 of which were considered larger than a Horse.

How do players in Stormwind react to being followed?

Stormwind City – Ravencrest

4/10/2019

From 1:00pm-12:00pm MDT or 2:00pm-3:00pm CDT (Ravencrest is on CDT)

Names: Joey Hector and Miles Purcell

 

Field Notes:

Found a character walking around the city, followed into the bank

Walk up to the bank counter

We stand behind them

No indication that we have been noticed

They are a level 85 Night Elf Priest

No movement, other idle character animation (in this case flames)

They’re on the move

Walked into the vault

At a guild vault now. Possibly his

Still here

Still no noticeable indication that we have been noticed

They’re leaving the bank

Now stopped at the engineering supplies, quick stop

At the mailbox now, quick stop

Back into the bank now

Back at the guild vaults

Leaving the bank again

Flew away on flying mount

 

Potential Follow-up Questions:

  1. Did you notice us?
  2. If yes, then did you intentionally not interact with us?
  3. What we’re you doing in the bank?
  4. What is your experience with being followed like this and how do you view it?
  5. Are you an important member of your guild?

 

Analysis/Reflection:

Unfortunately, we didn’t have the opportunity to ask any follow-up questions as the player flew away on his mount before we had the opportunity, so we will be guessing at potential reasons for things. We aren’t sure if he noticed us, but it seems like he probably didn’t. If he did, then it seems he might have chosen to ignore us because we seemingly weren’t disturbing him. This data might be better used for typical player behavior or something related to players interactions at banks/in cities rather than specifically their reactions to being followed. One potentially better way to find how players react to being followed around is to follow them outside of cities doing quests, it would also help if you fought enemies that they were hunting, as it would ensure they notice you. This way it would not only be easier for them to notice you, but your presence is probably more likely to illicit a response from them.

Undercity Happenings

Undercity happenings
1:20
Bat handler, level 35
Lvl 40- afk not near a vendor
Lvl 7- at the elder for a code
Lvl- 23 logged out at barber shop
1:24
Lvl 30 still afk not near vendor
Lvl 7 at general goods vendor
Lvl 60 arrives at bank
Lvl 39 at auctioneer
Lvl 120 at bank
Lvl 3 afk
Lvl 110 at bank
1: 30
Lvl 7 at heavy armor merchant
Lvl 40 still afk
Lvl 110 replied to question about high levels in undercity, “waiting for BG”
Lvl 7 replied “idk, came here for stuff I guess”

1:35
Level 21 afk by innkeeper

After observing player’s in undercity on bonechewer from 1:20 pm MST to 1:38 pm MST. Focus was put on level and NPC’s they are interacting with. Many players were arriving via the bat flight master. Those that were lower level did not seem to leave the area by either logging out or visiting many NPC’s. Few high level players arrived, and they spent the majority of the time at the bank. After interviewing the level 7 and seeing a level 3 there when the main questline would not take you to Undercity until about level 20, I decided that these were senior players leveling new characters. The level 110 interview relayed that he was waiting for a Battle Ground, a high level pvp event. The large majority of players were afk, and many of these were above the level that I arrive in the area for. Only higher level characters visited the bank.

Dwarven Race Ideology

Dwarves in World of Warcraft are a race whose culture is defined by tradition, combat, exploration, celebration, and greed. They are known for their love of gold and ale and their outstanding metalworking. Clans are an essential part of Dwarven society, and each dwarf is tied very closely with their clan. There are three main clans of dwarves, the Bronzebeard clan, the Dark Iron clan, and the Wildhammer clan, each live and are ruled separately. There are also smaller clans that usually fall into one of these larger clans. At first, all of the clans lived peacefully under the rule of the Bronzebeard clan. After some time, they split because the Wildhammer dwarves wanted to open up trade with the high elves, which was considered unacceptable at the time, and the Dark Iron dwarves were practicing a type of magic that risked destruction of the rest of the dwarven people. As far as their view of other races, the dwarves are very close allies with both the humans and gnomes, especially since gnomes and the Bronzebeard dwarves live near each other. This style of Dwarves closely resembles the dwarves from The Lord of The Rings and The Hobbit by J. R. R. Tolkien. The dwarves from these books are a very proud race and are generally not fond of elves. This is because they view elves as pretentious and snobby, whereas the elves view the dwarves as rowdy and improper. This is somewhat echoed in World of Warcraft with the taboo of trading with the elves that split the Wildhammer dwarves from the rest.
Sources:
https://wow.gamepedia.com/Dwarf
https://wow.gamepedia.com/Clan#Dwarven_clan_system
Lord of the Rings by J. R. R. Tolkien
The Hobbit by J. R. R. Tolkien

Night Elf Ideology

The race of night elves in World of Warcraft is ancient and steeped in tradition. Night elves are very in-tune with nature and magic, ignoring much of the technology that is prominent among the other races in the Alliance. Their armor, even when at higher levels, is primarily leather and cloth, reflecting their reliance on magic and the natural world as opposed to industry and metalworking. In ancient times, the night elf empire dominated most of the world, but a faction of Highborne started to become obsessed with arcane magic and expanding their empire. They invited the Burning Legion to Azeroth to “bless” their race and eradicate the others. Other night elves, including the first druid, banned together to stop the Burning Legion. Later, the uncorrupted night elves, humbled by their experience, lived in relative peace and isolation, embracing druidism and nature. They are polytheistic, but revere Elune, the moon goddess, above all others. The focal point of their capitol city, Darnassus, is the Temple of the Moon, dedicated to Elune and occupied by the Sisters of Elune priestesses. The night elves enjoy peace and slow to anger, but are a fierce and unforgiving enemy once provoked.

 

Sources:

https://wow.gamepedia.com/Night_elf

Goblin Ideology

I picked Goblin as the race I’m going to focus on. Goblins are originally the slaves of jungle trolls on the Isle of Kezan. They were forced to mine underground for the jungle trolls. An unexpected effect happened on the Goblins which made them more intelligent and cunning in skills. Goblins had a rebellion and gained their independence. Goblins created trade networks with the other races during the Wars and they learned a lot to make more money. They value gold over everything the most which will bring them money and resources. They’re greedy and also very smart. However, Goblins are generally not religious. They do not believe in a divine power but rather they focus on real world materials to make profits. Goblins also “value technology as a useful aspect of commerce”(Fandom.com). As the source describes, Goblins are very materialistic and wealthy due to their intelligence. Another source introduces the process of starting as a goblin in WoW, “The player starts as an up-and-coming businessgoblin in the flourishing and busy city of Kezan.” It gives a clear sign that the game has put its position right with how the basic background of goblins is.

Sources:

https://wow.gamepedia.com/Goblin_(playable).

https://wowwiki.fandom.com/wiki/Goblin.

Pandaren Ideology

The race I have chosen to analyze is the Pandaren.  The Pandaren are nature-loving humanoid pandas that in the lore were virtually sealed off from the rest of Azeroth up until the Cataclysm.  This isolation made them a race of peaceful people, but they are also warriors that are characterized by their ferocity in battle.  They are a neutral race, not allied with the Horde or the Alliance.  Their values seem to be living in the moment.  Everything they do is full of enthusiasm and they live in the moment.  Their religion was based on the worship of the “August Celestials,” but this was outlawed later.  They seem to not have a central religion but revere their ancestors.  In their culture, the Pandaren seem to value wisdom above all other values, whether this takes form in moral conviction in the Tushui way, taking action no matter the cost in the Huojin way, or taking things as they come in the Wanderer’s Way, all of these philosophies share the same core that is pervasive in the Race’s lore and culture.  The clothing, culture, and mythology of the Pandaren seems to be highly influenced by Asian cultures.  The clothing is the most obvious parallel, as it is heavily eastern inspired.  The idea of a society isolated from the outside seems to also be a parallel to the real world. The mountainous region of Pandria, along with the values of the culture and the predominantly Eastern influence seems to be a parallel of the cultures within the Nepal and Bhutan.  These are also cultures that share similar values to the Pandaren such as: wisdom, pacifism, and even honoring the dead with incense.

 

Sources:

https://wow.gamepedia.com/Pandaria#Geography

 

World of Warcraft

 

https://www.jstor.org/stable/3023521?seq=1#metadata_info_tab_contents

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